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Sony Launches Spatial Sound Technology: 360 Virtual Mixing Environment



Sony's MDR-MV1, an open-back3 monitor headphone planned to be newly released, will maximize the performance of the 360VME


Sony Corporation ("Sony") announced the launch of its measurement service and dedicated software for the 360 Virtual Mixing Environment ("360VME"), a spatial sound technology that uses headphones to reproduce the sound field environment of a reference studio with high precision. As spatial sound content is increasing in music, movies, and games, the monitor environment of production studios is becoming multi-channel. Conventionally, the production of spatial sound content was generally done in studios equipped with multi-speaker environments, and the number of compatible studios was limiting. 360VME supports creators by reproducing the sound field of a multi-channel studio with headphones so that they can create spatial sound content from virtually anywhere.

With the measurement service, creators can accurately measure their hearing characteristics in the studio and create customized 360VME profile data. Using the profile data and dedicated software, the headphones virtually reproduce the sound field environment of the studio. This enables users to produce studio-quality spatial sound content such as "360 Reality Audio" in almost any location.

In addition, Sony's MDR-MV1, an open-back monitor headphone planned to be newly released, will maximize the performance of the 360VME, and by using them together, creators can reproduce the sound field environment of the studio with even higher precision. The MDR-MV1 is ideal for creators who pursue spatial expression and can accurately reproduce the sound field by its open-back structure.

A dedicated software to render spatial sound content for headphones using 360VME profile data works in conjunction with the Digital Audio Workstation software and "360 WalkMix Creator" to virtually reproduce the sound field environment of the studio with headphones.

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